Tuesday, 25 January 2011

Kotaku's Game of the Year 2010: The Readers' Choice Award


Capturing more than 12,000 of the nearly 30,000 votes cast in our Game of the Year poll, this cross-platform game captured Kotaku's 2010 Readers' Choice Award.

No, it's not Red Dead Redemption.

Congratulations to Mass Effect 2, which earned more than 40 percent of the total votes for game of the year. Call of Duty: Black Ops came in second with about 24 percent and Red Dead Redemption took third with more than 17 percent of the votes. NBA 2K11 took nearly 8 percent of the vote.

The remaining 9 percent or so went to a wide variety of games as write-ins, including Assassin's Creed: Brotherhood, Fallout: New Vegas, God of War III, Halo: Reach and StarCraft II.


cr: kotaku.

Tuesday, 18 January 2011

Mass Effect 2: PS3 IGN Review


Every generation of game consoles has its defining titles. When one thinks back on a system and its legacy, an association with those games is often made. For instance the NES and SNES eras gave us Super Mario Bros. and Zelda, while the original PlayStation served up Metal Gear Solid and Final Fantasy VII. Naturally, this generation isn't without its own defining set of games, too, and one of those titles is undoubtedly Mass Effect 2, a project from the minds at Canadian developer BioWare.

If you only pay attention to the PlayStation 3 scene, you might be confused as to when the original Mass Effect came out and why you never heard about it or played it. Unfortunately, 2007's Mass Effect never made it to the PS3. The series' first entry came only to Xbox360 and PC, and due to Microsoft having published the game, PS3 owners will never see it on their native console. Mass Effect 2, however, is another story entirely.


It's perfectly natural for gamers to be wary of jumping into the Mass Effect series with the second game, but BioWare has delivered a compelling package that does its best to quell any uncertainty with skipping the first title. It's worth noting that the original Mass Effect is a different game in many respects from Mass Effect 2, so in terms of gameplay, you're getting the better experience right off the bat. And while Mass Effect 2 is certainly a story-driven affair related directly to the original title, you'll have access to an in-game comic book feature that explains the story of the first game and lets you make choices that will affect your playthrough of the sequel. Combine that with the fact that Mass Effect 2 on PS3 has a slew of DLC extras and even an upgraded game engine, and you'll be struck by the obvious: Mass Effect 2 on the PlayStation 3 is the best, most complete version of the game available. Sorry, Xbox 360 version. You were good. But this is better.

Mass Effect 2 is the product of artfully mixing certain genres. On one hand, it's a third-person shooter. On the other hand, it's an RPG with sandbox, open-world sensibilities. BioWare has brilliantly blended together these genres and influences to craft an experience that's not only much better than the admittedly-fantastic original Mass Effect, but also better than virtually all of the like-minded games on the market today. It provides a more streamlined experience than the original, with more focus on character development and action and less on some of the minutiae that bogged down the series' first outing.

The Mass Effect series introduces gamers to an alternate form of our galaxy where humanity has found alien life. Using a special device orbiting Pluto called a Mass Relay, humanity jettisons to the far edges of the galaxy only to run into a bunch of other species that have known about each other for some time. No one really trusts the humans (the new kids on the block) and our species is left struggling both for galactic trust and identity in the face of a brand-new existential threat. That's where you come in.


Mass Effect 2 begins under dire circumstances. You'll immediately witness the abrupt and violent death of the main character named Commander Shepard, only to find him or her resurrected by a rich, xenophobic human-first group called Cerberus. There's a reason Cerberus used its unlimited resources to revive Shepard, however, and it has to do with stopping the threat posed by the Collectors, a nebulous species that targets human space colonies. As this threat grows, so too does Cerberus' resolve to stop them, and they'll use Shepard and his or her team of assembled bad-asses to get things done.

But Shepard isn't a static character. The beauty of Mass Effect 2 is that it is what you make it. While Mass Effect 2 certainly has a string of events that ultimately lead from point A to point Z, getting to and through all of the points in between opens up a staggering amount of choices, paths and outcomes. All of this is centered around the Paragon/Renegade choice system, where Shepard can make kind, understanding and righteous decisions (Paragon) or harsh, to-the-point and uncompassionate decisions (Renegade). But it's the gray in between that's truly riveting, and this particular aspect of the game will no doubt floor players. Everything you say, everything you do, and everything you decide upon has lasting, real consequences in the game -- both for the better and the worse. And be mindful, because those choices will one day affect your playthrough of Mass Effect 3, too.


Apart from its story-driven nature and RPG influences, Mass Effect 2 is a third-person action game at its core, and the gameplay is fluid and well-executed. Under most circumstances, you'll get to bring two party members of your choice along with you. The computer will largely control these two characters, though you can use various weapon and skill wheels to offer up commands for those characters during the heat of battle. This is, of course, in addition to controlling Shepard himself (or herself), which will require you to quickly become comfortable with your particular character's strengths and weaknesses. Mass Effect 2 relies on character classes, so if you're playing as a Soldier, you better get used to using a wide variety of weapons. On the other hand, Vanguards and Sentinels will be relying far more on Biotics and Tech than conventional firearms.

Much of the game revolves around recruiting your team members from various corners of the galaxy, and each member of your team plays an important role in ultimately working to stop the Collectors. Better yet, the aforementioned Paragon and Renegade slants you can take through the game will help you nurture or maim your relationships with each person. Treat the characters well, tend to them, listen to their ramblings, and even complete character-specific quests for them, and they'll become loyal. Ignore them, treat them badly, and use them solely as battle fodder, and they may not like you so much. Relationships can even become romantic under certain circumstances, so you can try to cultivate something more than friendship if you so desire.


With the combat, characters, setting and story so solid, you would think you wouldn't need anything else. But there's more. Mass Effect nerds know full-well that one of the most enjoyable aspects of the game is the insane amount of detail put into everything. So while combat and conversation may wear you out from time to time, that won't stop you from going to planets and mining for minerals that will allow you to upgrade your ship, your weapons, and your armor. This also won't stop you from completing one of the game's many side quests or reading the insanely-detailed codex and planet entries.

Mass Effect 2 is a game with a staggering amount of high quality content. And better yet, it's all painted over with a slick coat of awesome.

CLOSING COMMENTS
Mass Effect 2 is one of the best games on PlayStation 3 and a must-own. It has a deep, fleshed-out story and focuses intensely on character development, which will appeal to RPG fans. Its non-linear approach, choice making and reliance on gray areas gives advocates of the sandbox-style game a reason to delve in. Its solid third-person shooting combat isn’t only functional, but stronger than many dedicated third-person shooters and a reason for shooter and action fans to get in on the fun. And above all else, the game’s clean look, amazing voice acting, stellar story and interesting characters will push you to go further and further into Mass Effect 2 to see everything it has to offer.

At the end of the day, Mass Effect 2 essentially does everything it does exceptionally well, and it shows from beginning to end. PlayStation 3 gamers had to wait a year to get their hands on Mass Effect 2, but the wait was well worth it. Not only do you have a game that’s already running on the engine for the upcoming Mass Effect 3, but you have a game packed with DLC and access to an in-game comic book that explains the game’s story to those new to Mass Effect. But don’t remain new to Mass Effect for long. Mass Effect 2 is a game that you should purchase, play, and enjoy. And you should do so as soon as time allows.

Rating (out of 10) / Description

9.0 Presentation
Navigating the game’s menus and features is seamless. The ease of using the in-game menus shines through exceptionally well when navigating the game’s deep conversations.

9.0 Graphics
Mass Effect 2 was a beautiful game the first time around, and it still looks great. Perhaps even better now that it’s running on Mass Effect 3’s engine.

9.0 Sound
The music, where it exists, is great. What's even better is the voice acting, which is, for the most part, artfully done. It’s amazing that virtually all dialogue in the game is fully voice-acted.

9.5 Gameplay
As a third-person shooter, Mass Effect 2 is a lot of fun. When you combine the game’s many other elements into the mix, you have one stellar, well-playing package.

10 Lasting Appeal
Few games have the lasting appeal factor that Mass Effect 2 does. This is a title that absolutely requires you to play through at least twice to see everything... and you’ll be glad you did.

OVERALL: 9.5 Amazing

Source.

Nothing too different from the original reviews, whatever platform you have this is probably the defining game series of this generation...

Mass Effect: Evolution #4 Cover

(Massimo carnevale cover)

Mass Effect 2 lead writer Mac Walters brings the origin of the Illusive Man to its explosive conclusion! The fate of mankind may come down to this moment, as the newly enlightened Illusive Man launches a movement that will upset the balance of power across the galaxy. But will he prove to be the universe’s savior—or its destroyer? This story will have a long-lasting impact on the Mass Effect saga, and is essential reading for fans of sci-fi action and intrigue!

Well at least the covers are nice (the Carnevale ones especially), not sure how the series is going to turn out - issue #1 hits on Jan 19th - the previous series wasn't great, the art even less so, sadly.

Neal Asher: The Departure


Not a Polity novel (despite the cover saying otherwise), this is the first look at Neal's new book, which should be coming in September - an agonisingly long wait for must-have science fiction literature...!

blurb:

Like Wellsian war machines the shepherds stride into riots to grab up the ringleaders and drag them off to Inspectorate HQ for adjustment, unless they are in shredding mode, in which case their captives visit community digesters, or rather whatever of them has not been washed down the street drains.

Pain inducers are used for adjustment, and soon the Committee will have the power to edit human minds, but not yet, twelve billion human beings need to die before Earth can be stabilized, but by turning large portions of Earth into concentration camps this is achievable, especially when the Argus satellite laser network comes fully online…

Alan Saul has taken a different route to disposal, waking as he does inside a crate on the conveyor into the Calais incinerator. How he got there he does not know, but he does remember the pain and the face of his interrogator. Janus speaks to Saul through the hardware implanted in his skull, sketching the nightmare world for him. And Saul decides to bring it all crashing down…

Source.

Thursday, 13 January 2011

Mass Effect 2 available on PSN January 18


You'll be able to buy Mass Effect 2 for PS3 without bringing another massive Blu-Ray box into your house. You may have noticed advertising to this effect on the PlayStation Store, and now BioWare has confirmed via the PlayStation Blog that the game will be released simultaneously on both Blu-Ray and PSN, next Tuesday, January 18. No price has been announced for the downloadable version, which also includes the "Overlord," "Lair of the Shadow Broker" and "Kasumi" DLC, but the disc-based release carries the standard $60 MSRP.

Not only is the PS3 catching up with the other console, but Mass Effect 2 for PS3 will actually come out ahead of the Xbox 360 release -- the Xbox version has yet to be made available via Games on Demand.

Source.

Mass Effect 2: PS3 launch Trailer


not as good as the original 360/PC one, imo but not that different, and possibly less end-game spoilery as the focus is more on Horizon...

Sunday, 2 January 2011

Glimpse the secrets of Mass Effect's mysterious Illusive Man!


The Illusive Man, introduced in Mass Effect 2, may have the voice of Martin Sheen, but who is he really? A new comic book, Mass Effect: Evolution, reveals his secrets — and we've got the first exciting preview pages.

Mass Effect: Evolution is on sale January 19, 2011 from Dark Horse Comics, but you can view two cover images and five preview pages below. And here are the details:

Mass Effect 2 Lead Writer Mac Walters reveals the origin of our galaxy's most mysterious powerbroker—The Illusive Man! With co—writer John Jackson Miller (Star Wars: Knights of the Old Republic) and artist Omar Francia (Star Wars: The Force Unleashed 2), Walters chronicles humanity's first deadly days on the galactic stage and uncovers the pivotal role The Illusive Man played in it all! Available only in comics, this essential piece of Mass Effect canon offers new insights for existing fans, while the focus on humanity's first steps into the wider Mass Effect universe provides a riveting story of action and intrigue for sci-fi readers of all stripes!






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IGN AU's Top 10 Games of 2010: #1 Mass Effect 2


We didn't have to wait long to get our hands on 2010's game of the year: it arrived in late January before we'd even had a chance to work our way through our pile of shame from Christmas 2009. Still, any unplayed games from last year suffered an extended stay in shrink-wrap as Mass Effect 2 barged its way into our Xbox 360s begging to be explored and enjoyed – kicking off with one of the most dramatic intro sequences of all time.

Like Tiger Woods before he got busted, Mass Effect 2 nails absolutely everything. Its combat manages to masterfully cater to both fans of cover-based shooting and RPG spell-casting, its refined conversation system makes character interactions dynamic rather than disjointed, and its assortment of alien worlds rewards exploration with side quests that are actually distinguishable from each other, rather than being a cloned set of menial plot filling tasks and fetch quests.

BioWare mercifully ditched the wonky Mako driving sequences from the first game, and Mass Effect 2's inventory and skill system has also been streamlined to the point that it at first seems shallow and therefore approachable, before organically revealing its true depth later on as your squad swells in numbers and customisation options become more abundant.

The only real criticism that can be leveled at the game is amount of assumed knowledge it requires. If you didn't play the original, then not only are you unable to import your character but a lot of the plot twists and revelations may have about as much gravity as the orbit around you as you're only coming into the story halfway through. With the original game remaining an Xbox 360 exclusive, it will be interesting to see how BioWare brings PS3 owners up to speed ahead of Mass Effect 2's upcoming port to Sony's platform, beyond some sort of "previously on Mass Effect…" style intro montage.

But that's it: other than the odd graphical glitch or sound hiccup, Mass Effect 2 is almost impossible to fault. It may sound trite but it's nonetheless true: Mass Effect 2 is the Empire Strikes Back of videogames – darker, deeper and in all ways superior to its already excellent predecessor, and for those reasons it's the IGN AU team's pick for best game of 2010. Here's hoping that Mass Effect 3 doesn't get all Return of the Jedi on us.

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Joystiq Top 10 of 2010: Mass Effect 2


The Advertising Standards Authority on The Citadel greets every visit from Commander Shepard with a deep, disgusted sigh and a disdainful eye roll. The moment that guy sets foot inside the galactic nexus -- home to millions of aliens and bustling market to many more -- is when all the complaints start rolling in. Yeah, he's saved a planet or two, but the man's obviously a duplicitous douchebag who loves nothing more than inflating his ego through endorsement. Seriously, how can every single store on the Citadel be his favorite?

The simplest explanation is that it's a video game, and giving the store a highly marketable nod of approval is something that comes up on the dialogue wheel whenever Shepard talks to a clerk. In return, you receive a discount on your purchases. It's obviously sensible and entirely beneficial to endorse all space shops. The video game you're playing simply does not care.

Me? I'm really bothered by this stuff. My version of Commander Shepard is a virtuous, considerate man (sorry, Jennifer Hale fans!) who often confuses honesty with bursts of rash action (usually flying out of a pistol). He's endorsing one store, and that's final. I don't want people to think he's some sort of fame-grabbing Zap Brannigan type, you know?

So, Mass Effect 2 is "immersive," then. Yes, I know -- it's that word that falls out every time a game reviewer shakes the vocab bag when he or she encounters elaborate presentation and an inescapable sense of time and place. Mass Effect 2 is just like that, by the way, but the immersion isn't about being convinced that you're someplace else. It's about caring -- giving a damn about people inside your LCD screen who are definitely not real.


Mass Effect 2 is a game for those of us who like to entertain the rather whimsical notion that a fictional world has some sort of permanence, even when you turn your attention to something else. It's the belief that even while you're standing in front of the mirror, squeezing a pimple, Miranda's doing research and Garrus is still adjusting relays or whatever he does in the bowels of the Normandy. BioWare has made a deliberate, serious and herculean effort to cover up the ugly truth: when you walk away, the universe turns off all the lights, and everyone explodes on a pixel-ecular level.

In jettisoning the original Mass Effect's chunkiness, staccato combat and overburdened inventory, BioWare hasn't dumbed down -- they've edited. There's a smart, exhilarating shooter here, but it's the polite usher that shows you to your seat before the real show begins. It's what gets you to the payoff, something in which you can truly participate. When I described Shepard earlier, he wasn't based on what BioWare had written and he certainly wasn't based on a grand plan I had before loading the game.

He's virtuous, because I try to make decisions that feel morally correct, independent of laws and cemented attitudes. After all, working for Cerberus grants me that opportunity at every turn. I know he can make spontaneous and poor decisions, because one of the game's ingenious Renegade actions prompted me to act impulsively -- I shot some lady who looked like she was pulling a gun. That could have been a serious mistake, but I didn't get EVIL POINTS for it. Stubbornly binary moral systems don't have room for believable characters who make mistakes, which is another triumph of Mass Effect 2's approach to role-playing.

And we haven't even gotten to the game's most unique and inescapable quality: it's a proper sequel. The first Mass Effect made a very bold promise. "I will remember all of your decisions and pass them along to the next game." A transferred save file is fictional permanence instituted through technology, and BioWare's delivery on that years-old promise was the most crucial act in continuing the story of Shepard and everyone he met and/or shot. In other words, Mass Effect remembered everything and Mass Effect 2 proved that it did.

OH SHIT.


Posed as the unsettling act of preparation for an unbeatable task, the main mission in Mass Effect 2 takes that early promise and warps it into the most menacing threat imaginable. After the game has instilled you with confidence in its carry-over claims, it whittles that away with thoughts of a Mass Effect 3 without some of your favorite characters. What if Garrus doesn't make it? What if Tali's mask shatters in an unforeseen shootout? Mordin! No, I will not lose Mordin.

I won't even mention the specifics of the mission, but I think you can estimate its gravity when you consider that not one, but two games are built around it. Having kept its promise and delivered its threat, BioWare has created the most worrying, exciting and shocking sequence in a video game. It's a shame that you can't ever relive that feeling once you complete it, and an even bigger shame that most games won't even try to replicate it.

You've probably seen Mass Effect 2 being likened to The Empire Strikes Back -- the middle chapter that sees its heroes at the lowest point of their lives, moments before rising to victory. That comparison, while apt, might just rob Mass Effect 3 of some of its impact. I wonder, can it be a better game than its predecessor? Only if BioWare keeps both its promise and its threat. What if I made a choice this year that dooms humanity in 2011?

What if the stormtroopers kill every last Ewok?

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