Did you enjoy chapter one of our epic compendium of Mass Effect 3 details? We're sure that you did, and now there's more! The spoils of Game Informer's coverage of the game were not entirely exhausted with the first load of details, and now having read the entire article ourselves PALGN can report all the other little things that were missed on the first round.
Buckle up, because here comes some more Mass Effect 3 details. Oh, and for the spoiler cautious out there, we will be keeping the first few paragraphs of news completely free of anything other than gameplay and mechanic details. Once they are done, we'll mark that the rest of the article contains spoilers, so read on without fear.
Combat foundations being built on a similar style to Mass Effect 2 means that, according to BioWare, Mass Effect 3 must be able to compete with other shooters in the market. Because of this, Shepard will be seeing a few move upgrades for added control flexibility. Firstly, players will be able to vault over obstacles without having to go into cover first, and secondly, Shepard has been given a roll/dodge ability to quickly dart out of the way of enemy attacks. Additionally, the 'peeking' feature will be expanded in unspecified ways. All of this will be necessary to combat what BioWare is promising to be more advanced AI than in previous games. Where AI once was quite content with taking cover and blind firing, they're now co-ordinate attacks between one another, acting somewhat like a 'chessboard', in BioWare's terms, and as a whole Mass Effect 3 will be more difficult than the previous game.
To expand on the character recruitment details in the previous news, without spoilers, it would seem that there will be two types of squad mates; those always available, and those temporarily available. Like with the previous game, Shepard will have an entourage of characters he can rely on for any mission, however some characters will pop up as temporary squad mates in singular missions, similar to how Liara worked in the Mass Effect 2 DLC Lair of the Shadow Broker. While BioWare cannot make every squad mate from both games return as perminent squad mates in Mass Effect 3, they can have many act as temporary squad mates in specific missions.
We should note that the Game Informer article does not specify any of the guaranteed permanent squad mates, so the characters we listed as returning as squad mates in the previous article may not be permanent, and could potentially just be mission specific squad mates.
Speaking about the 'choices' players have been able to make across both games, BioWare has stated that Mass Effect 3 has a greater dynamic and response to choices. The engine has been upgraded to reference saved choices at a faster rate, allowing for sequences similar to the final mission of Mass Effect 2, allowing choices and changes to take place on the fly. Additionally, players concerned that the choices they have made in previous games will hinder their experience in Mass Effect 3 need not be worried. From BioWare's perspective, there is no 'good' or 'bad' way to experience the game, which neither paragon nor renegade choices leading to a 'better' Mass Effect 3 experience, just a 'different' one.
Lastly, in the realm of non-spoiler news, those wishing for the return of the Mako or the Hammerhead might want to quell their hype. BioWare has stated that vehicle focused missions will not make up the main story path, but might still appear in side missions. Oh, and scanning is back in some form, though according to BioWare in a way that is nothing like Mass Effect 2.
Sadly, this is where we must end our spoiler free coverage. The following details contain story and scenario spoilers, and those wishing to go in fresh are advised to bail out now.
As stated in the previous report, Earth is under attack from a Reaper invasion, and Shepard must high tail out of there. But Earth isn't the only Reaper target. Instead, Earth is the first planet to fall, and the Reapers are now spreading throughout the galaxy, appearing on other worlds and causing trouble for all the green, purple and orange species of the Milky Way.
Shepard's duty will be to recruit the races, but not all races are interested in complying. Most are scared of the Reaper thread, and many are involved in their own big problems. Visiting the Salarian homeworld, Shepard finds them caught in a conflict regarding the genophage, while speaking to the Quarians he/she discovers they're on the verge of war to take back their home planet. Attempting to resolve these issues each species is facing may earn their alliance in the war, but it wont be easy. Based on choices made, the outcome you're expecting might be something else entirely, and in some cases it will be impossible to find a perfect middle ground.
This galaxy spanning war will serve as the core for presentation and art. BioWare wants to convey a great sense of scale, both for what is at stake, and the literal scale of ships and creatures. In one scenario demonstrated to Game Informer, players were riding on a Krogran railroad, only to have the rails destroyed by a Turian gunship plummeting into the planet's surface. Who could take such a ship down? A Reaper of course. The colossal beast flies overhead, until suddenly a gigantic Thresher Maw explodes from the ground. From the ground below, players will witness a battle between the Thresher Maw and Reaper as they tower overhead. Then, in a moment of advantage, the Thresher Maw wraps itself around the Reaper, dragging it straight under ground, leaving behind nothing but an eerie silence. This silence is soon disrupted, when the ground begins to shake, and laser fire from the Reaper begins erupting through the planet's crust, the two creatures still caught in a vicious struggle.
One of the most common used buzzwords in the industry today is 'epic'. It might be thrown around like nobody's business, but with all the information from Game Informer finally summarised, Mass Effect 3 could be the most best candidate for the title this generation.
Hopefully it will be sooner rather than later that we actually get to see some footage.
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